Terra Prime ends in 500 years. last starships (dubbed ravens) of this decade are leaving soon. travel across the land with you crow familiar to earn your credits and build you reputation as a pilot before reaching the gate. Explore and log Terra before choosing to board.
Genre: 3D Mech, Exploration, Story Rich,RPG
POV: 1st and 3rd Hybrid
Type: Single with Online co-op
Engine: Unreal Engine 5
Team Size: Solo Project
Duration: 10 days pre-production
Platform: PC, Mobile
Current Stage: Under Development
Role(s) and responsibilities:
Game, Narrative, Mechanics, Systems and World Design
You wake up from the pile of trash with missing memory and note in your pocket that says, "Vander of Ion hold must die". Fill your gaps in memory, carving a path through gang territories, bio-hacked cults, and corporate kill-squads. use your guns, wits and this wasteland. Kill Vander.
Genre: Narrative, RPG, OpenWorld, Boss Rush
POV: 3rd Person
Type: Multi-Player
Engine: Unreal Engine 5
Team Size: Solo Project
Duration: 1 week
Platform: PC and Console
Current Stage: Pre-Production
Role(s) and responsibilities:
Game design,Level Design, Narrative and world design
Bio Mimics is a narrative-driven action RPG Pilot a biomechanical frame and uncover a conspiracy buried since a world-ending catastrophe 900 years ago. With your “Pets” by your side, you battle through corporate warfare, hostile terrain, and encrypted networks to stop history from ever winter the world a second time.
Genre: Stealth, Mech/Drone, Story Rich
POV: 1st and 3rd Hybrid
Type: Single-player w/ PvP and PvE
Engine: Unreal Engine 5
Team Size: Solo Project
Duration: 4 Weeks
Platform: PC, VR and Consoles
Current Stage: Pre-Production
Role(s) and responsibilities:
Game design, Narrative, Level design and Prototyping
A fan made map for Underworld Gang Wars by Mayhem Studios. Tactical shooter rooted on Indian identity.
Genre: Tactical Shooter
POV: 3rd Person
Type: Multi-Player
Engine: Unreal Engine 5
Team Size: solo project
Duration: 10 days
Platform: PC
Current Stage: Pre Alpha
Role(s) and responsibilities:
Level Design
Concept, Block out, Lighting, Env Design
Balancing
Adjusted sightlines, opening widths, and paths to ensure fair but fun gameplay.
A after a storm blue color worker from the New York Mid 1940's washed up on an unnamed land discovers something lurking in this smog filled island, unpeople, ghouls and gods. Uncover what happened to this land and its people to find your way out this walking nightmare. This narrative driven horror tests your methods and your tolerance to madness
Genre: Narrative, Action, Melee, bloodborne-like
POV: 3rd person
Type: Single player
Engine: Unreal Engine 5
Team Size: 2
Duration: 3 days
Platform: PC
Current Stage: Under Development
Role(s) and responsibilities:
Level Design, Look Dev, Prototyping
Balancing
Enemies and item placement.
Mechanics Implementation
Game Mechanics tutorial, Parry and Rally mechanics
Terra Prime ends in 500 years. last starships (dubbed ravens) of this decade are leaving soon. travel across the land with you crow familiar to earn your credits and build you reputation as a pilot before reaching the gate. Explore and log Terra before choosing to board.
Genre: 3D Mech, Exploration, Story Rich, RPG
POV: 1st and 3rd Hybrid
Type: Single with Online co-op
Engine: Unreal Engine 5
Team Size: Solo Project
Duration: 5 weeks
Platform: PC, Mobile
Current Stage: Under Development
Role(s) and responsibilities:
Level Design
Concept, Block out, Lighting, Route-framing
Balancing
Adjusted difficulty curve of early levels, art direction for better readability and paths to ensure fair but fun gameplay.
Mechanics Implementation
Advanced areal Movement, target locking system, drone controller support
A market analysis. Analyzing and learning about the trends in Indie PC and consol market.
Greatness and Pitfalls of Open
Worlds and Open Level Design.
Study of shooters in all of its forms and game modes. A Level Designers mini playbook.
Analyzing how Medroidvania like game design can be applies for 3d game and level design
Understanding how Stealth is no longer a genre but a feature
ℹ About Me
📍 Bangalore, India (Open to Relocation / Remote)
📩 Email: karthi@keian.co.in
☎ Phone: 74182-22979
📄 Resume: Download