" I am at least 0.1% better then yesterday"
" I am at least 0.1% better then yesterday"
Iβm Keian, a Game Designer specializing in level design, narrative design, and mission structure for immersive 3D games. I enjoy turning narrative goals into playable spaces through pacing, encounter design, and environmental storytelling.
π I work mainly in Unreal Engine, building levels from blackout to iteration, and Iβm expanding into Unity to strengthen my versatility across development pipelines.
π With an academic background in architecture, I bring a spatially grounded approach to level design β focusing on readable spaces, atmosphere, and believable worldbuilding.
πͺ Iβm especially excited by AA and indie teams creating focused, narrative-rich games with long-lasting player communities.
β Iβm currently seeking opportunities in narrative design and game design roles, where I can contribute to story-driven gameplay experiences.
πBased in Bangalore, India β open to relocation and remote work.
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